Pac-Man), every dot they touched turned into a larger, more potent dot. But as these items bounced around the maze (a la Ms. Instead of the fruits and other tasty bonus treats of the original two games, Junior was rewarded with balloons, drums, tricycles, cats and other kiddie playthings. Junior (distinguishable by his propeller hat) still romped around the maze, chomping power pellets while avoiding the evil ghosts Inky, Blinky, Pinky and Tim (the latter was a dead ringer for Clyde), but not all power pellets were created equal. Since the size of the screen hadn’t changed, only half the maze was visible at any one time, and the action scrolled to follow the title character. Pac-Man’s seven mazes were roughly twice as wide as those of Pac-Man and Ms. Pac-Man reintroduced the maze/ghost/dot theme, but it only took one glance at the screen to tell that a few major changes had been made. Pac-Man: After two unsuccessful attempts to expand the Pac franchise beyond the standard chomping format-1982’s pinball hybrid Baby Pac-Man and the 1983 trivia game Professor Pac-Man-Bally Midway decided it was time to return to the game’s roots. Is this Baby all grown up? Another Pac offspring? The world may never know. But then things get muddled… Super Pac-Man, Professor Pac-Man and this little fella, Jr. Pac-Man are easy enough to figure out, and we can only assume that the two of them are responsible for Baby Pac-Man.
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